Future Plans…

As i’ll be graduating from university later on this year, this is just an informal post about some projects I want to pursue once I have a little bit more time in my life. Throughout education in general, i’ve always thrown myself 100% into anything i’m doing. At college, i was running the local radio station, in the orchestra, working as youth worker, and taking charge of all things technical for the dramatic society. At uni, i’ve been the student representative for the last two years, and taken charge of the design festival for my course at the end of the year. So all in all, i’m looking forward to having a bit of time to work on some projects of my own.

Firstly, i’d like to develop ‘Twinthesis‘ further. This is a project i’m starting work on now, as i’m due to perform with it, at a creative music technology concert on the 14th May (More details on request!) I’d like to develop some form of graphics engine, to give the instrument a visualisation as well as a sonification process. Also, i’d like to implement emotion recognition, so the sound of the tweet differs depending on certain key words within the tweet. An iPhone / iPad app is the final vision for the product, maybe with location sensing, for collaborative performances.

Secondly, I would like to get myself up to speed with modern web development techniques. I am experienced in HTML / Flash development, but since college really haven’t had time, or the inclination to learn any of the new methods / languages / or techniques. I’d like to master CSS, and PhP development, as well as HTML 5. I think these would be very beneficial skills to have in the future.

Finally, I’ve started blogging for a new Tech blog. Going by the name of TechRant, it will be launched on May 1st of this year. Blogging and social media is always something i’ve been passionate about. I remember from the first internet connection i had (Dial-up speeds, oh yeah!) I was making my own websites, and sharing content. I think the resources that are available for sharing on the web today are vast, but are only the beginning. I think there’s a whole new wave of services on the horizon (streaming music, cloud based applications, etc). I intend to be blogging about it all, for many years to come. So make sure you check out TechRant on May 1st!

Well, that’s all for now really! Just an update on some of the projects i hope to embark on / complete after I graduate. This is just the beginning, watch this space…

Draft Business Tender

As part of the ‘Management Strategies & Entrepreneurship’ unit in the final year of my degree, I was required to thoroughly research, plan, and put forward a proposition for a contract to develop a virtual drum instrument. The assignment proved challenging, but incredibly useful, introducing me to skills and business acumen relevant to the music and audio technology industry. The contract tender document can be downloaded here. It should be noted that all contracts, entities, or companies appearing in this work are fictitious and included purely for assignment purposes.


iResponse Application

Imagine being able to capture and store the sound of an acoustic space, like a local church, cathedral, or even your favourite recording studio. Now imagine being able to use that stored file, in a convolution reverb plugin to make any audio sound like it was being played in that space. Now imagine being able to capture the sound of that acoustic space right on your iPhone.

Introducing iResponse for the iPhone. The first impulse response iPhone application intended to generate impulse response files for use within reverb plug-ins. This application is able to record and generate impulse responses for any acoustic space. You can use both impulse-source excitation methods (such as a balloon popping, or a starter pistol firing) or you can record a steady-state excitation signal through a loudspeaker. The excitation signals to be played back through the loudspeaker consist of swept-sine tones of varying lengths. The process is simple, point your iPhones built in microphone at the sound source within a given environment, select the length excitation signal you are using, and hit record. Once the recording has stopped automatically, its a ‘one-button’ process to perform the deconvolution processing required to generate the impulse response.

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